MAINSTREAMING TOOLS — ACTIVITIES
Changing the online game
Issues addressed | Bullying, Gender based violence, Leadership and decision-making, Participation, Role of media |
Complexity | 3 |
Group size | 12-24 |
Estimated duration | 60 minutes |
Objectives |
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Related thematic chapters | Changing the online game Changing the online game |
Preparations
Prepare copies of the four instruction sheets described below for all participants (considering that they will be divided in five equal size groups and each group will work with one of the sheets). Prepare slides illustrating sexist messages transmitted online (in gaming communities, as comments to online media articles, in posts on social networks, etc.)Instructions
Step 1 — 10 minutes
Start by presenting the slides with examples of sexist online messages. Allow them to make comments and maybe give additional examples from their own experience.
Explain participants that the task in this activity will be to reflect on what can be done to address this situation.
Step 2 — 20 min
Divide participants in four groups and explain that each groups will have to think about key messages and actions targeting a specific group:
- women active online
- abusers (authors of sexist messages online)
- policy-makers
- by-standers
- What information do you need?
- What do they need to know?
- What do you want them to do?
- How can you persuade them to do it?
- What are your key messages?
- What online tools you can use to reach as many members of your target audience as possible?
Step 3 — 20 minutes
Have each group share the results and discuss them with the whole group.
Look for similarities and differences and ask participants if they have additional ideas suggested by what other groups presented.